pV3 (which stands for parallel Visual3),
is a distributed system, that builds heavily on the technology developed for
It has been designed specifically for co-processing
visualization of data generated in a distributed and parallel compute arenas.
also designed to allow the solver to run as independently as
possible. If the solution procedure takes hours to days, pV3
can `plug-into' the calculation, allow viewing of the data as it
changes, then can `unplug' with the worst side-effect being the
temporary allocation of memory and a possible load imbalance.
Products at Revision 2.05
New features include:
- Updated client-side API.
- Complex Polyhedra support.
- Periodicity for turbomachinery through general replication.
- WindowsNT/2000 support.
- pV3 Server User's Reference Manual
- pV3 Programmer's Guide
- pV3 Advanced Programmer's Guide
- pV3 Batch Users's Reference Manual
- pV3 Base Distribution.
Contains all documentation (including above), client libraries, examples and hard-copy processors.
Requires PVM 3.4 or higher. gzip'ped tar image (4924865 bytes).
- pV3 IBM RS/6000
Requires AIX 4.3 (or higher), OpenGL and must have a graphics adaptor with at
least a 12-bit TrueColor, double-buffer, ZBuffer X-visual.
gzip'ped tar image (548579 bytes).
- pV3 Compaq Alpha
Requires Tru64 V4.0 (or higher), Open3D & 3D Graphics Hardware.
gzip'ped tar image (xxxxxx bytes).
- pV3 LINUX (Intel)
Requires RedHat 6.x (NOT 6.0), MESA and Portland Groups FORTRAN.
gzip'ped tar image (488370 bytes).
- pV3 SGI n32-bit
Requires IRIX 6.5, any workstation series w/ atleast 24-bit color.
gzip'ped tar image (905244 bytes).
- pV3 SGI 64-bit
Requires IRIX 6.5, any R8000-R20000 workstation w/ atleast 24-bit color and ZBuffer.
gzip'ped tar image (948514 bytes).
- pV3 SUN
Requires Solaris 2.6 (or higher), Creator3D graphics and OpenGL.
gzip'ped tar image (613809 bytes).
- pV3 WindowsNT/2000
Requires VC++/Compaq FORTRAN Ver 6, 24-bit display that supports OpenGL.
gzip'ped tar image (583813 bytes).
MIT Aero/Astro Scientific Visualization home page
- pV3: A Distributed System for Large-Scale Unsteady CFD
AIAA Paper 94-0321, Reno NV, Jan. 1994.
- Application of the pV3 Co-Processing Evnironment to 3-D
Unstructured Mesh Calculations on the IBM SP2 Parallel Computer.
Given at the CAS Workshop, NASA Ames, Mar. 1995.
- Identification of Swirling Flow in 3-D Vector
AIAA Paper 95-1715, San Diego CA, Jun. 1995.
- An Analysis of 3-D Particle Path Integration
AIAA Paper 95-1713, San Diego CA, Jun. 1995 & Journal of Computational Physics,
Vol. 123, pp. 182-195.
Preliminary Development of a Visual Environment for Multidisciplinary
Optimization. AIAA Paper No. 96-1942, New Orleans LA, June, 1996.
- Visualization in a Parallel Processing
AIAA Paper 97-0348 (invited), Reno NV, Jan. 1997.
- Shock Detection From Computational Fluid
Dynamics Results. AIAA Paper No. 99-3285, Norfolk VA, June, 1999.
- On the Velocity Gradient Tensor and Fluid
Feature Extraction. AIAA Paper No. 99-3288, Norfolk VA, June, 1999.
- Using Residence Time for the Extraction of
Recirculation Regions. AIAA Paper No. 99-3291, Norfolk VA, June, 1999.
- Filling the Void: Interpolating in Cartesian
Cut Cells. AIAA Paper No. 2001-0916, Reno, NV, Jan. 2001.
- A Tractable Approach to Understanding the
Results from Large-Scale 3D Transient Simulations. AIAA Paper No. 2001-0918,
Reno, NV, Jan. 2001.
Author: Bob Haimes, firstname.lastname@example.org